The 'plans' artifacts are artifacts that can tap dwarves/robots to accumulate construction counters and turn into cards of much greater value than their original cost once they're accumulated enough. Dwarves have the most artifact synergy of any race and in particular have synergy with 'robot' artifacts. A single gender race of small men made out of stone driven by technical curiosity and a technocracy. The Dwarves: Represented primarily with Sapphire and Ruby cards.Their natural enemies are the Humans whom are both their supply of new recruits and 'irrationally' upset about their existence. The 'Shift' ability is associated with them and allows their troops to transfer their abilities to other troops. In terms of gameplay, Necromtic have immense flexibility in how they're used. Individual Necrotic do not seem to be reanimated versions of the former user of the corpse but apparently their power is somewhat determined by it (hence human kings are in particular demand). They are a race of sentient creatures created by inserting magic gems into human corpses. The Necrotic: The Necrotic are represented with all colors except Wild normally but have the strongest presence in Diamond and Blood.The Coyotle find the Shin'Hare to be an evil imperialistic menace and a threat to their lifestyle. Coyotle also feature the most troops that can be played as a reaction allowing them to ambush enemies. Coyotle have a strong emphasis on improving the cards in their deck and hand (frequently with the 'Prophecy' ability) with a secondary emphasis on reusing cards after they've been improved. The Coyotle are a nomadic race of coyote people (in case you couldn't guess by the name) with a Native American motif. The Coyotle: Represented primarily Diamond, Sapphire, and Wild cards.The fact that Vennon like using (living) orcs to incubate their eggs certainly doesn't help. Orcs consider Vennen their arch enemies as they are similarly religious but with an opposing paradigm. In terms of gameplay, orcs tend to be glass cannons with an Attack! Attack! Attack! mentality who grow stronger as they attack. Orcs are definitely Proud Warrior Race Guys and have Mayan/Aztec motifs to go with their combat centered religion. The Orcs: Primarily represented with Ruby and Blood cards.Elves VS Dwarves is in effect with the elves regarding the dwarves as heartless tree murderers. Many elf or elf related cards sport some extra effect based around playing cards that cost at least 5 mana or having troops that cost at least 5 mana in play. Elves sport the ability to quickly gain both temporary and permanent mana to allow them to get larger threats out quicker. In terms of society, Elves are hedonistic with shades of Genius Ditz but are certainly no less warlike than the other races. The Elves: Primarily represented with Wild and Ruby Cards.
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